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The world of Survival the Aftermath is divided into sectors that you explore with so-called specialists. Since the building part works well, but still only offers a few mechanics, the developers have come up with something on top: the world map. Otherwise they will hardly multiply or even leave the settlement. You must always keep an eye on the satisfaction of your colonists. You also unlock decorations such as bushes, trees and lamps in the course of the game and can use them to make the settlement even more lively. All of this happens in a graphically high-quality Fallout look that is quite impressive. You build roads, warehouses, fields, stables, processing plants, schools, hospitals and entertainment buildings. This is the only way to get new basic resources, at least until you find neutral settlements to trade with on the world map (we’ll get to that in a moment). When the resources in the perimeter run out, you can simply move the work zone.Īs soon as the nearby resources are used up, you have to uncover the settlement map with the help of scout towers. The fact that there is no prioritisation tool like in comparable colony sims does not make things easier.įor more classic construction strategy à la Anno in the end times, see Endzone – A World Apart. Since most activities require a fixed job assignment and you never have as many workers as you need at any given moment, a considerable part of settlement management consists of moving workers back and forth to jobs that are needed at the moment. In the same way, you can collect wood, plastic, metal and concrete from forests, small deposits and ruins. Conveniently, you don’t have to build a new camp when a supply is exhausted, but can simply move the work area to another food spot. Your settlers (working machines without real individuality) harvest the bushes whenever they have time. Next, the settlement needs water from the river or wells and fresh food, which you can pick from berry bushes with food storage. At the same time, people can also die before their time, for example from disease, malnutrition or if they don’t have a roof over their heads during cold spells. Because muscle power is in short supply, even after 15 hours of play we had just over 150 inhabitants ready to work. The satisfaction of the settlers determines the birth rate, which is quite important in Surviving the Aftermath. With these, you first build huts and tents so that the inhabitants can enjoy a minimum of comfort. In this game, these are wood and plastic at the beginning, and metal, concrete and electronic components are added over time. You start with a handful of settlers, some food and a few building materials. But now you come into play and hopefully make everything much better. The result: everything is destroyed, the survivors hate each other, ruin everything even more – you know the drill. Namely in Surviving the Aftermath, in which humanity, distracted by eternal strife, was caught in a meteor shower. Pathfinder: Wrath of the Righteous Tips.
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